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Game Engineer
Harmageddon
Summer 2020
Engine:
Unreal 4
Language:
Unreal Blueprints
Role:
Engineer
Harmageddon is a combat racing game. As an engineer, I was responsible for the following:
- Prototyping and refining the weapon slot system
- Creating base classes for weapons and pickups
- Implementing weapon designs
- Designing the hit feedback system
- Assisting with bug fixes and balance tweaks
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