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The Flight Home

Fall 2019

Engine:

Unity

Language:

C#

Role:

Lead Engineer

The Flight Home is a platformer where the player has to posses birds to navigate each level. As the lead engineer, I was responsible for the following: 

 - Possession mechanics

 - Bird abilities

 - Collectables

 - Enemy AI

 - Code consolidation and formatting

Project Takeaways

The Flight Home is where I learned to take charge when necessary. I was working with another engineer and we didn't coordinate our work effectively. On top of that, the level design was being handled by a team I had little contact with during development. The code was poorly structured, functions that should have been connected were in separate classes, files weren't all in the same place, and levels were designed in ways that didn't fully line up with the actual gameplay function. Because of this I took time during break to restructure the project and give notes to the design team to make sure that the teams were on the same page and the files were well organized.

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